Museum of Artificial Intelligence
EL EL
Accessibility

Your preferences are stored only on this device.

Museum of Artificial Intelligence

An open digital museum of artificial intelligence

From early ideas about logic and self-moving machines to today’s language models. The visit combines history, evidence, curatorial interpretation and small experiments. Every major exhibit has its own page and the sources behind what you read.

Admission
Free, with no account or access code
Collection
62 standalone exhibits with documentation
Languages
English and Greek
Visit
10 rooms, one lab and free exploration

The idea behind the exhibition

Why do we build machines to do things we once considered our own?

The history of artificial intelligence is not a straight line from invention to progress. It is a series of attempts to give machines abilities that had previously belonged to people: calculating, recognising, learning, using language and making decisions.

In every era, the tools and capabilities changed. So did the questions. What does it mean for a machine to “learn”? When is a correct-looking answer actually reliable? Who is responsible when a system makes a mistake? These questions connect the rooms.

Open collection

A museum you can check for yourself

You do not need a school code, a ticket or an account. The rooms, collection and lab are open to everyone.

The documentation is not hidden behind the exhibition. Exhibit pages show which source is being used, what it supports and whether an image is a historical record, a reconstruction or an artistic interpretation.

Open the collection of 62 exhibits

You can follow the full exhibition or choose a shorter route. If you change your mind, come back here and continue a different way.

Choose how much time you want to spend

Your choice changes the sequence of the back and next buttons inside the rooms. You can return to the lobby at any time and choose another route.

The rooms

Progress is stored only on this device. No account is required and no visit history is sent anywhere.

Your route

Your progress stays only in your browser. No account is created and no visit history is transmitted.

0 / 11

Greek precursors

Room 0, from Homer to Hero

The idea of a machine that moves, calculates or “thinks” on its own was not born in twentieth-century laboratories. Ancient Greeks imagined it in myth, examined it in philosophy and, in some cases, built remarkable mechanisms.

None of these exhibits is “ancient artificial intelligence”. They are ancestors of the questions: can a machine move by itself, calculate, or follow rules of reasoning? The same questions return many centuries later in the rooms that follow.

The main surviving fragment of the Antikythera Mechanism at the National Archaeological MuseumIllustrative reconstruction, not a photograph
Featured exhibitAntikythera MechanismThe largest surviving fragment: the large spoked wheel is visible. Its bronze gears modelled astronomical cycles. The original is displayed at the National Archaeological Museum in Athens.Photograph: Marsyas, CC BY 2.5, via Wikimedia Commons
  1. Artistic reconstruction: Hephaestus’ golden assistantsAI-generated illustration
    ~700BCE

    Hephaestus’ golden assistants

    In the Iliad, the craftsman god has made golden assistants who resemble living young women. Homer says they have intelligence, voice and strength. It may be one of the earliest literary descriptions of “intelligent machines”.

    Open the exhibit page
  2. Artistic reconstruction: Aristotle and logicAI-generated illustration
    ~340BCE

    Aristotle and logic

    Aristotle systematises reasoning: rules that lead from valid premises to valid conclusions. Many centuries later, rule-based AI would build on this idea. In the Politics he also imagines tools that could perform their work by themselves, without human hands.

    Open the exhibit page
  3. Artistic reconstruction: an ancient water mechanismAI-generated illustration
    ~270BCE

    Ctesibius and self-regulation

    In Alexandria, Ctesibius improves the water clock with a float that regulates the flow of water automatically. It is among the earliest known examples of automatic control through feedback: the mechanism corrects its own operation. Centuries later, feedback would become central to cybernetics and AI. He also developed pumps and the water organ.

    Open the exhibit page
  4. Artistic reconstruction: TalosAI-generated illustration
    ~250BCE

    Talos

    In Apollonius of Rhodes’ Argonautica, a bronze giant made by Hephaestus guards Crete by circling the island. A mythical robot-like guardian, with a single vulnerable point.

    Open the exhibit page
  5. Artistic reconstruction: the Antikythera MechanismAI-generated illustration
    ~100BCE

    The Antikythera Mechanism

    Recovered from a shipwreck in 1901 and dated to roughly the second to first century BCE, the mechanism used dozens of gears to model the positions of the Sun and Moon and predict eclipses. It is often described as the first analogue computer. The original is held by the National Archaeological Museum in Athens.

    Open the exhibit page
  6. Artistic reconstruction: Hero’s automaton birdAI-generated illustration
    ~60CE

    Hero of Alexandria

    Hero describes automatic spectacles, including birds made to sing with air and water, and a cart that moves by itself. A rope wound around its axle, with pegs placed at selected points, determines when it travels straight and when it turns. In modern terms, it resembles a program stored in rope.

    Open the exhibit page

Interactive exhibit

Program Hero’s cart

Build the “rope” of instructions and press Start. Guide the cart from the starting point to the temple without hitting a column. The cart cannot see anything: it only follows your instructions.

Takeaways

Explore further

Room documentation (updated October 2026)

The beginnings

Room 1, 1943–1966

Before powerful computers existed, there was a question. Mathematicians and engineers asked whether thought could be described by rules. If so, perhaps a machine could follow them.

> I FEEL TIREDWHY DO YOU FEEL TIRED?> I DON’T KNOWGO ON, I’M LISTENING.> _
Featured exhibitA conversation with ELIZAThis is what a conversation with a chatbot looked like in 1966: capital letters on a computer terminal.
  1. Artistic reconstruction: the artificial neuronAI-generated illustration
    1943

    The artificial neuron

    McCulloch and Pitts describe a brain neuron as a simple mathematical switch: it either fires or it does not. Their abstraction is an ancestor of today’s artificial neural networks.

    Open the exhibit page
  2. Alan Turing at age 16
    1950

    Turing’s imitation game

    Alan Turing proposes a test: if, during a written conversation, you cannot tell whether you are speaking to a person or a machine, should the machine count as intelligent?

    Open the exhibit pageAlan Turing at age 16, around 1928. Public domain, via Wikimedia Commons.
  3. Artistic reconstruction: the Dartmouth workshopAI-generated illustration
    1956

    The Dartmouth workshop

    A group of researchers meets for a summer in the United States. The phrase “artificial intelligence”, proposed the previous year, becomes the name of a new scientific field.

    Open the exhibit page
  4. Artistic reconstruction: the perceptronAI-generated illustration
    1958

    The perceptron

    Frank Rosenblatt builds a machine that learns to recognise simple patterns from examples instead of having every rule written for it.

    Open the exhibit page
  5. Artistic reconstruction: ELIZA, the first chatbotAI-generated illustration
    1966

    ELIZA, the first chatbot

    Joseph Weizenbaum at MIT builds a program that imitates a psychotherapist. It understands nothing, yet many users feel that it understands them.

    Open the exhibit page

Interactive exhibit

Talk to ELIZA

Type something, for example “I feel tired today” or “My mother makes me anxious”. Then open “See what happens behind the scenes”.

Takeaways

Room documentation (updated October 2026)

The AI winters

Room 2, 1969–1997

Early researchers made bold promises on short timelines. When results lagged behind expectations, funding was cut. These periods became known as “AI winters”. Between them, one approach appeared commercially useful: encoding expert knowledge as rules.

One of the two Deep Blue towers at the Computer History Museum
Featured exhibitDeep Blue, 1997One of Deep Blue’s two towers, now displayed at the Computer History Museum. Its victory helped bring AI back into public attention.Photograph: James the photographer, CC BY 2.0, via Wikimedia Commons
  1. Artistic reconstruction: the limits of the perceptronAI-generated illustration
    1969

    The limits of the perceptron

    Minsky and Papert show mathematically that a simple perceptron cannot solve some basic classes of problems. Research on neural networks then loses momentum for years.

    Open the exhibit page
  2. Artistic reconstruction: the Lighthill reportAI-generated illustration
    1973

    The Lighthill Report

    A report commissioned by the British government argues that AI research has failed to meet many of its goals. Funding is cut and the first AI winter begins in Britain.

    Open the exhibit page
  3. Artistic reconstruction: expert systemsAI-generated illustration
    1980

    Expert systems

    Programs containing hundreds or thousands of “if… then…” rules enter business use. Digital Equipment’s XCON configures computer orders and is credited with major savings.

    Open the exhibit page
  4. Artistic reconstruction: the second AI winterAI-generated illustration
    1987

    The second AI winter

    Expert systems prove expensive to maintain and brittle when faced with exceptions. At the same time, the market for specialised AI computers collapses.

    Open the exhibit page
  5. The Deep Blue tower at the Computer History Museum
    1997

    Deep Blue defeats Kasparov

    IBM’s computer defeats the reigning world chess champion. It does not “think” like a human player: it searches enormous numbers of positions at high speed. AI returns to front-page news.

    Open the exhibit pagePhotograph: James the photographer, CC BY 2.0, via Wikimedia Commons

Interactive exhibit

Design an expert system

The system identifies animals using rules. It checks them from top to bottom and keeps the first rule that matches. Turn rules on or off and try to classify every animal correctly.

AnimalFeaturesAnswer

Takeaways

Room documentation (updated October 2026)

How a machine learns

Room 3, 1959–today

In machine learning, we do not write every rule. We give the machine examples and let it find patterns. Whatever is present in those examples, useful or distorted, can pass into the model.

appleorangeappleorangeappleappleorangeappleorange?
Featured exhibitA datasetThe machine learns from labelled examples. What will it say about a green fruit it has never seen before?
  1. Illustration: the term “machine learning”AI-generated illustration
    1959

    The term “machine learning”

    IBM researcher Arthur Samuel develops a checkers program that improves by playing repeatedly and uses the term “machine learning”.

    Open the exhibit page
  2. Illustration: ImageNetAI-generated illustration
    2009

    ImageNet

    Fei-Fei Li’s team creates a huge database of millions of labelled images. It becomes clear that the quantity and quality of data can matter as much as the algorithm.

    Open the exhibit page
  3. Illustration: Gender ShadesAI-generated illustration
    2018

    Gender Shades

    Joy Buolamwini and Timnit Gebru show that commercial face-analysis systems make far more errors for darker-skinned women than for lighter-skinned men. The result exposes the consequences of unrepresentative data and uneven system performance.

    Open the exhibit page
  4. Illustration: a discontinued hiring toolAI-generated illustration
    2018

    A hiring tool that was abandoned

    Reports reveal that Amazon dropped an experimental résumé-ranking system after it had learned from historical data to disadvantage women applicants.

    Open the exhibit page

Interactive exhibit

Train a fruit classifier

The model looks at two features: colour and size. For each new fruit, it finds the closest example you provided and copies its label. Choose the training examples and see how well it performs on the test set.

Training examples

Test fruitModel predictionNearest example

Takeaways

Room documentation (updated October 2026)

Neural networks

Room 4, 1986–2024

An artificial neuron does something simple: it weighs its inputs and produces a decision. The power comes from connecting thousands or billions of such units in layers and adjusting their weights through training.

inputhidden layeroutput
Featured exhibitA small neural networkEach line represents a weight. Learning means adjusting many of these weights.
  1. Illustration: backpropagationAI-generated illustration
    1986

    Backpropagation

    Rumelhart, Hinton and Williams show how a multi-layer network can correct its errors by propagating the error signal backwards. This helps overcome the limitation highlighted by Minsky and Papert.

    Open the exhibit page
  2. Illustration: a network that readsAI-generated illustration
    1989

    A network that reads

    Yann LeCun trains a network to recognise handwritten digits in postal ZIP codes. Related systems were later used for tasks such as reading bank cheques.

    Open the exhibit page
  3. Illustration: AlexNetAI-generated illustration
    2012

    AlexNet

    A deep neural network trained on graphics processors wins the ImageNet image-recognition competition by a large margin. The modern deep-learning era accelerates.

    Open the exhibit page
  4. Illustration: AlphaGoAI-generated illustration
    2016

    AlphaGo

    DeepMind’s system defeats Lee Sedol, one of the world’s leading Go players, in a game long considered exceptionally difficult for machines.

    Open the exhibit page
  5. Illustration: Nobel Prize in PhysicsAI-generated illustration
    2024

    Nobel Prize in Physics

    John Hopfield and Geoffrey Hinton are awarded the 2024 Nobel Prize in Physics for foundational discoveries and inventions that enabled machine learning with artificial neural networks.

    Open the exhibit page

Interactive exhibit

A neuron decides: “should I go cycling?”

The neuron looks at two inputs: whether it is sunny and whether a friend is coming. Choose a decision rule and adjust the weights yourself, or let it learn from its mistakes.

SunnyFriendCorrect decisionNeuron says
The neuron adds: (sunny × weight) + (friend × weight) + bias. If the result is above zero, it says “go”.

Takeaways

Room documentation (updated October 2026)

Language and the first LLMs

Room 5, 1948–2022

At its core, a language model does something simple: it predicts what comes next. The idea is old. What changed is scale: how much text the model learns from and how much context it can use.

Thedogdid notcrosstheroadbecausewastiredWho “was tired”? Attention points to: the dog.
Featured exhibitThe attention mechanismThe Transformer idea: each token can attend to other tokens in the sequence to build a context-sensitive representation.
  1. Artistic reconstruction: Shannon measures predictionAI-generated illustration
    1948

    Shannon measures prediction

    Claude Shannon shows that text that resembles English can be generated by measuring which symbols or words tend to follow others.

    Open the exhibit page
  2. Artistic reconstruction: words become numbersAI-generated illustration
    2013

    Words become numbers

    With word2vec, each word can be represented as a point in a numerical space. Words used in similar contexts tend to end up close together.

    Open the exhibit page
  3. Artistic reconstruction: the TransformerAI-generated illustration
    2017

    The Transformer

    Google researchers publish “Attention Is All You Need”. The attention mechanism allows the model to relate each token to other tokens in the sequence.

    Open the exhibit page
  4. Artistic reconstruction: GPT and BERTAI-generated illustration
    2018

    GPT and BERT

    OpenAI and Google show that a model first pretrained on a very large body of text can later be adapted to many different tasks.

    Open the exhibit page
  5. Artistic reconstruction: GPT-3AI-generated illustration
    2020

    GPT-3

    With 175 billion parameters, the model can write text, translate and answer questions, often from only a few examples in the prompt.

    Open the exhibit page
  6. Artistic reconstruction: ChatGPTAI-generated illustration
    2022

    ChatGPT

    On 30 November 2022, a conversational language-model interface is released publicly as a research preview. Generative AI begins to enter everyday life at unprecedented scale.

    Open the exhibit page

Interactive exhibit

See where attention “looks”

Tap a word to see which other words may receive more weight when an attention mechanism builds its representation.

Important: this is an educational simulation. The weights are illustrative and are not outputs from a specific model. Attention weights alone are also not a complete explanation of why a model produced a particular answer.

Interactive exhibit

Guess the next word

This is the basic operation repeated by an LLM during generation. Choose the word that fits best and compare it with the illustrative model probabilities.

Interactive exhibit

Train your own mini language model

The mini model reads the text and counts which words follow which, echoing Shannon’s early experiments. Press “Generate a sentence”, then tap any word to inspect the possible next steps. You can replace the training text with your own.

Takeaways

Room documentation (updated October 2026)

How an LLM is made today

Room 6, the production line

A modern language model is not written line by line by programmers. It passes through a sequence of stages, more like a production line, involving data, compute, training, evaluation and deployment. Each stage adds capabilities and introduces trade-offs.

thousands of coreswork in parallel
Featured exhibitThe graphics processorGraphics processors, originally designed for rendering images and games, became key hardware for training modern AI systems.
  1. Illustration: data collectionAI-generated illustration
    1

    Data collection

    Huge quantities of text are gathered from sources such as websites, books and code. Selection and cleaning influence what a model can learn, how well it performs and which biases it may reproduce.

    Open the exhibit page
  2. Illustration: tokenizationAI-generated illustration
    2

    Tokenization

    Text is split into smaller units called tokens, which may be whole words or pieces of words. The model processes numerical identifiers rather than written characters directly.

    Open the exhibit page
  3. Illustration: pretrainingAI-generated illustration
    3

    Pretraining

    The model repeatedly learns to predict the next token across enormous text corpora and large amounts of computing. This stage gives it broad language ability and general patterns, but not necessarily assistant-like behaviour.

    Open the exhibit page
  4. Illustration: instruction tuningAI-generated illustration
    4

    Instruction tuning

    With examples of instructions and high-quality answers, the model is trained to follow requests and behave more like an assistant.

    Open the exhibit page
  5. Illustration: alignmentAI-generated illustration
    5

    Alignment

    People, and sometimes other models, evaluate answers. Training then pushes the model toward responses judged more helpful, honest or safe. A well-known approach is reinforcement learning from human feedback (RLHF).

    Open the exhibit page
  6. Illustration: testing and safetyAI-generated illustration
    6

    Testing and safety

    Before release, models are evaluated for errors, harmful behaviour and misuse. Testing and monitoring can continue after deployment.

    Open the exhibit page
  7. Illustration: useAI-generated illustration
    7

    Use

    When you type a prompt, a basic language model does not retrieve a ready-made answer from a database. It generates a response token by token, although some modern systems can also call search engines, tools or external knowledge sources.

    Open the exhibit page

Interactive exhibit

Spot the hallucination

Models can invent details while sounding completely confident. In each answer, one sentence is false. Tap the one you think is wrong.

Interactive exhibit

How a model “sees” text

Type a sentence and see one possible way it could be split into tokens. Try the same idea in Greek and English.

Takeaways

Room documentation (updated October 2026)

Society and ethics

Room 7, the questions that remain open

Technology is not simply good or bad by itself. Decisions about where, how and under what rules it is used are human choices. In this room there are no easy answers, only consequences and trade-offs.

benefitsrisks
Featured exhibitThe balanceEvery use of AI involves benefits and risks. Who gets to weigh them is a human and political choice.
  1. Artistic reconstruction: deepfakesAI-generated illustration
    2017

    Deepfakes

    The term becomes associated with synthetic videos in which one person’s face is replaced or generated using AI. Today voice, image and video can all be fabricated convincingly, with consequences for fraud, elections and public information.

    Open the exhibit page
  2. Artistic reconstruction: work and creativityAI-generated illustration
    2023

    Work and creativity

    The 2023 Hollywood writers’ strike includes negotiated rules on the use of AI. The broader question remains: which jobs change, which disappear, and which new roles emerge?

    Open the exhibit page
  3. Artistic reconstruction: copyrightAI-generated illustration
    2023

    Copyright

    Authors, artists and news organisations, including The New York Times, take disputes over the use of copyrighted works in model training to court. Many legal questions remain unsettled.

    Open the exhibit page
  4. Artistic reconstruction: the EU AI ActAI-generated illustration
    2024

    The EU AI Act

    The European Union adopts the first comprehensive horizontal law on artificial intelligence, introduced in stages. It bans certain practices and imposes stricter duties on high-risk uses such as some employment and education systems.

    Open the exhibit page

Interactive exhibit

What would you decide?

Four real-world dilemmas. Choose an option and see what your decision gains and what it puts at risk.

Interactive exhibit

The AI Act in practice

Read each AI use case and choose the category that fits best. The examples are simplified for educational purposes; actual legal classification depends on the specific system and context of use.

Based on Regulation (EU) 2024/1689. The AI Act applies in stages and obligations differ depending on the system and use case. Updated 7 October 2026: the transparency obligations in Article 50 have applied since 2 August 2026.

Takeaways

Learn more

Room documentation (updated October 2026)

Artificial intelligence in Greece

Room 8, from language technology to national infrastructure

Modern Greek AI did not begin with a chatbot. Its story runs through language technology and research, open Greek language models, public-sector applications and national computing infrastructure.

Central exhibitA smaller language in the age of large modelsGreek has far less digital material than English. This room follows the effort to build resources, models and infrastructure that keep the language present in modern AI.
  1. Digital documentary object
    1985

    EUROTRA: machines translate Greek

    A small Greek team of linguists and computer scientists joins the European EUROTRA project to build machine translation between Community languages. This work becomes a starting point for organised Greek language technology.

    View the exhibit page
  2. Digital documentary object
    1989

    SKEL: a Greek AI laboratory

    SKEL is founded at NCSR Demokritos and grows into one of Greece’s largest AI research labs, working on intelligent information systems, data analysis and human-computer interaction.

    View the exhibit page
  3. Digital documentary object
    1991

    The Institute for Language and Speech Processing

    The EUROTRA team gains a permanent institutional home with the creation of ILSP. Its work expands from translation to speech, language resources, culture and human-machine interaction.

    View the exhibit page
  4. Digital documentary object
    2020

    GreekBERT

    Researchers release a BERT model trained specifically on Greek text, showing why a language with far fewer digital resources than English benefits from dedicated models and evaluation.

    View the exhibit page
  5. Digital documentary object
    2022

    The Archimedes Unit

    Athena Research Center establishes a unit for basic and applied research in AI, data science and algorithms, linking researchers in Greece and abroad.

    View the exhibit page
  6. Digital documentary object
    2023

    mAigov: generative AI in public services

    The gov.gr digital assistant brings generative AI into a public service used by citizens at national scale.

    View the exhibit page
  7. Digital documentary object
    2024

    Meltemi: an open LLM for Greek

    ILSP introduces Meltemi, an open large language model designed for Greek, highlighting the challenge of languages with fewer digital resources.

    View the exhibit page
  8. Digital documentary object
    2025

    Krikri: the next Greek LLM

    Llama-Krikri extends the effort with more Greek training data, a larger context window and broader capabilities, while remaining openly available.

    View the exhibit page
  9. Digital documentary object
    2025–26

    PHAROS: the Greek AI Factory

    Greece joins the European AI Factories network with PHAROS, focusing among other areas on Greek language and culture, health and sustainability.

    View the exhibit page
  10. Digital documentary object
    2026

    DAEDALUS: computing power in Greece

    The DAEDALUS supercomputer brings new national computing capacity for science and AI. In the June 2026 TOP500 it ranks 31st with measured performance of 85.69 petaflops.

    View the exhibit page

Interactive exhibit

How easily can a machine “see” Greek?

Choose a kind of Greek text. This is not a benchmark of a specific model; it illustrates why the amount and diversity of training data matter.

Choose an example.

What to remember

Room documentation (updated 8 October 2026)

The future of artificial intelligence

Room 9, trends, scenarios and uncertainty

This room does not treat forecasts as facts. It separates what is already happening, strong technological trends and futures that remain genuinely uncertain.

Central exhibitThree paths, not one prophecySomething already happening is different from a strong trend, and both are different from a highly uncertain scenario.
  1. Curatorial illustration
    2026 →Already happening

    From chatbot to agent

    AI systems are beginning to use computers and tools to complete sequences of actions. On OSWorld, agent performance rose from roughly 12% to 66.3% in a year, yet agents still fail about one in three structured attempts.

    View the exhibit page
  2. Curatorial illustration
    2026 →Strong trend

    AI gets a body

    Robotics is increasingly connected with vision-language models. Yet the gap between a controlled lab and an unpredictable home remains large: the 2026 AI Index reports only 12% success on real household tasks.

    View the exhibit page
  3. Curatorial illustration
    2026 →Already happening

    Laboratories that choose the next experiment

    Self-driving laboratories combine AI, robotics and automation: a system proposes an experiment, runs it and uses the result to choose the next step. Today they mostly operate in narrow, well-defined domains.

    View the exhibit page
  4. Curatorial illustration
    2026 →Strong trend

    Medicine and digital models of patients

    AI is already used in diagnosis, drug discovery and research on medical digital twins. Early results are promising, but clinical reliability and generalisation require rigorous evaluation.

    View the exhibit page
  5. Curatorial illustration
    2026 →Already happening

    The classroom with personal AI

    Generative AI is already widespread in study and education. The question is shifting from whether students will use it to what humans should learn when machines can write, solve and explain.

    View the exhibit page
  6. Curatorial illustration
    2025 →Strong trend

    Work changes tasks before it changes occupations

    The ILO estimates that one in four workers is in an occupation with some GenAI exposure. In the near term, task transformation is more likely than the automatic disappearance of whole occupations.

    View the exhibit page
  7. Curatorial illustration
    2026 →Strong trend

    Smaller, local and specialised models

    The future is not only about ever larger models. Smaller systems can run locally, specialise in specific domains and offer lower cost or better privacy.

    View the exhibit page
  8. Curatorial illustration
    2030Scenario-based forecast

    The invisible factory behind AI

    AI depends on physical infrastructure: chips, data centres, cooling and electricity. In the IEA base case, global data-centre electricity use roughly doubles to around 945 TWh by 2030.

    View the exhibit page
  9. Curatorial illustration
    2026 →Already happening

    More AI, more rules

    As AI enters higher-stakes decisions, requirements for transparency, evaluation, provenance and accountability grow. In Europe the AI Act is being phased in over several years.

    View the exhibit page
  10. Curatorial illustration
    UnknownHigh uncertainty

    AGI: the great uncertainty

    There is no scientific consensus on whether or when artificial general intelligence will exist. Current systems show increasingly autonomous capabilities, but that does not establish an inevitable path to AGI or loss of control.

    View the exhibit page

Interactive exhibit

Put the future in the right place

Choose a card and decide whether it describes something already happening, a strong trend or a highly uncertain future. Then compare your answer with the evidence.

Time capsule

What do you think will be true in 2030?

Choose up to three predictions. They are stored only on your device so you can return later and compare.

What to remember

Room documentation (updated 8 October 2026)

Lab

From theory to practice

You have seen how AI works and why it can produce something persuasive but wrong. In the Lab, you practise the skill that matters most: checking the answer.

source?
Featured exhibitThe magnifying glassThe most useful tool when faced with a persuasive answer: verification.

Interactive exhibit

Check the answer

You asked an AI assistant “Who was Alan Turing?” and received the statements below. They are not all the same kind. For each one, decide what it is.

Interactive exhibit

Before trusting an answer

Five questions worth asking every time. Use them as a checklist.

Interactive exhibit

Build a good prompt

A good question helps, but it does not replace verification. A model cannot guess what you have in mind. Fill in the fields and see how the request becomes more specific. The examples are only suggestions.

Your visit is complete

Continue learning

About the museum

Museum of Artificial Intelligence is an independent, open digital curatorial project for people who want to understand how we arrived at today’s artificial intelligence without needing a programming background. Access is free and no account is required. History, evidence and experiments matter equally: see what happened, try the idea, then check the source.

What kind of museum is this?

This is not a school course behind an access code and it is not affiliated with an artificial intelligence company. Its purpose is to present the history and ideas of AI publicly, with sources that visitors can inspect. The word “museum” describes the way the digital collection is organised and interpreted; it does not imply membership in a state or institutional museum network.

The collection

The visit begins with ancient Greek ideas about automata and logic and ends with today’s language models, across ten rooms and a workshop. Room 0 does not present its objects as “ancient AI”; it treats them as earlier forms of questions that return later in the exhibition.

Curatorial approach

The exhibition follows a simple idea. Each time we ask a machine to do something once associated with human thought, our definition of intelligence shifts. That is why successes, failures and disagreements appear together. Technological development is not presented as inevitable, and not every historical automaton is treated as a precursor to AI.

Curatorial and technical policy

How we work

Documentation. Where possible, every historical or technical claim is tied to a specific primary source or a reliable secondary source.

Images. Historical photographs and real objects are distinguished from artistic reconstructions. When an image was generated with AI, that is stated clearly.

Accessibility. The design follows WCAG 2.2 principles, with keyboard navigation, alternative text and controls for contrast, text size and reduced motion.

Review. Sources and image rights are kept in an open register so they can be reviewed and corrected.

Our reference points include the ICOM museum definition, the WCAG 2.2 and the Europeana rights statements.

How an exhibit is checked

Every exhibit should answer four practical questions. What exactly are we claiming? Which source supports it? What kind of image are you looking at? Which part of the text is our curatorial interpretation? Where confidence is lower, that is stated.

What counts as evidence

Primary sourceA text, scientific paper, law or physical object from the period being discussed.
Educational reconstructionA diagram or interactive model that explains an idea without being presented as an authentic historical object.
Artistic reconstructionAn illustration used to support the narrative. If it was generated with AI, the label appears beside the image.
Curatorial interpretationA connection we draw between evidence and the exhibition theme. It is not presented as the historical fact itself.

Open documentation register

The exhibit catalogue and image-rights register are also available as JSON, so the documentation can be inspected independently rather than remaining hidden inside the interface. documentation file (JSON) and image and rights register (JSON).

How the content was created

Independence

The museum is an independent educational project. It is not affiliated with an AI company and does not promote a product. Examples are used to discuss the technology more broadly.

Creator

Concept and curation: Konstantinos Koustas.

Last updated: October 2026.

Privacy

The Museum of Artificial Intelligence does not require an account, does not use cookies and does not collect personal information. Here is what happens when you visit.

What you type in the exhibits stays on your device

ELIZA, the mini language model, the prompt tool and all interactive activities run entirely in your browser. What you type is not sent anywhere.

Local storage

Your browser can remember your visit progress, selected route, text size and display or motion preferences. Everything is stored locally on your device and is not sent to us. You can reset progress from the lobby, reset accessibility settings from the top menu, or remove the data through your browser settings.

Visitor statistics

We use Cloudflare Web Analytics to measure aggregate traffic, such as page visits, without cookies and without tracking individual visitors.

Hosting

The site is hosted on Cloudflare Pages. Like other hosting providers, Cloudflare processes technical connection data such as IP addresses in order to serve and protect the site, under its own privacy policy.

External content

Some historical photographs are loaded directly from Wikimedia Commons, so your browser also connects to Wikimedia servers to display them. Fonts are hosted on this site. Links to external museums and sources lead to websites with their own policies.

Last updated: October 2026.